Absolute fuckin' bonkers this one. I've seen Spy & Pyro when it made it rounds back in the ol' 2010 when it came out and it's nice to see this yet again another 5 years later with even some nods and similar plot to the last one right as I come back onto the site.
Didn't think I'd still be seeing it in the wacky old cartoon slap stick style though with the cheesy sound effects and all, so there's that. Nonetheless, it was pretty amusing, sometimes gross, sometimes I am left beyond speechless. Separates itself from regular TF2 Youtube poop since you animated this yourself but the backgrounds should have been drawn as well instead of using static (also kudos on some of the 3D transitions on these) images of the maps.
I hate drawing backgrounds! But yeah it would be fun to do my own if there was time. :) Cheers!
Hey, pretty cool stuff, nice to see work from a Singaporean animator on here! The chewing gum ban title on the newspaper gave it away; I admit the old town Singaporean architecture was initially lost on me. I once had a coin collection (with old Singaporean coins!!) too and I lost it while moving so I guess I could certainly reciprocate what I'm seeing.
I actually was a little lost at the beginning on what the object in question was until I heard the clinking sound of the coin over and over and over again and for some reason it clicked at the scene where the old dude scrapes the coin off his shoe, and for some reason throws his comb away (probably because he realizes he's balding and will soon no longer need it).
Animation and sound is all pretty good, just a *minor* thing I would suggest is to perhaps use sharper lines or use 480p if you have the space, the blurry feel of the video is a little off putting mixed together with your animation style. The whole thing has a very nostalgic feel to it, since the ambience and setting are all too familiar so A+ for that, especially for using it for your academic project which would certainly help yield attention, right context and all.
I quite liked the way you tell a story with this animation. The idea of an average man having a casual conversation with Death himself is very amusing. Especially how he gets him to focus on other matters like his own life(death?). Just a little work on the emphasis of your voice acting though. The animation itself isn't bad at all, it's actually quite smooth considering a frame-by-frame.
5 stars buddy, just 5 stars flat out. Piecing this together in a last minute effort to push an entry into the contest was superb on your part. The game was simplistic enough minus the cheesy sound effects and in a very popular format that can easily draw in attention from Gen Y - smart phone text bubbles dialogue combined with multiple dialogue options with consequence. Also the choice of words you picked for the "voice" of your audience is excellent.
I played Reimagine back when it first came out (even left the kind of review that I shudder reading 4 years later) and because I was so enthralled about how funny the game was, I decided to play the rest of your games as well. I LOVED the game so much because back in 2010, everyone loved pop culture references to the dumbest, silliest things like the Double Rainbow guy or larger and somewhat more relevant things like the ending to Inception which made your game explode on Newgrounds - speaking of which was a great opening to this narrative, a real piece of nostalgia to hook your audience.
I honestly cannot relate to how coming out really feels out but playing this game gave me a feeling of what it's like being put on the pedestal, with such intense bombardments of accusation amongst other things, every single time a text bubble popped up I felt very tense about what the following line would be because dealing with your parents, that's just something everyone can relate to. I haven't been on Newgrounds in forever, I just come here and look things over every few months and honestly seeing work from you (because of :the game: series) was like seeing an old friend and just hearing your story has really touched me.
Your story, based on real (along with half-truths and lies) experiences, especially how your life eventually turned out squeezed together in this 10~ minutes of a point and click story is exactly what a queer teenager needs to keep them going, and for that I thank you for making this.
Very simple game and good for mild chills. Great animation, game mechanics and suits the theme very well. One of the best games I've seen that was made within the 48 hour limit, cheers.
Alright, that was pretty cool for 48 hours of work. Three different forms of platformers in one game. Collision detection seems to be a little off for the swamp levels though. The taxi also accelerates a little too fast when you hold the up key for a while in those stages. The seaweed speed-bumps amused me though. Graphics need a little work though, and maybe some additional sound effects would be nice.
Thanks for the feedback.This game was effectively made by 3 programmers.none of us were artists or audio guys (Although Padraig is pretty gifted at this music malarkey :D), we kinda winged it :D. I did the art with a mouse mainly because we didn't have a token art guy to call on :D. hope you enjoyed the game, :D
The song absolutely touched me. ;)
I love it! <3 :D
I'm trippin' too.
I love the tad bit of abstract in the art. The textures on the carpet and the sun are really good; it looks like something of tribal origin.
As for the girl, she somehow fits perfectly in this world. But maybe some feet that won't leave holes in the carpet would help. :P
I think her legs are right the way they are now, no need of feet!
Good lord, this is amazing. :O
It looks as if you actually done it with paints.
I like. :D
Those are some mad art skills. :O
Especially on the stubble, makes it look so realistic!
The stubble was fun to do and I was quite pleased in how it turned out,
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